|
Packs
Jun 4, 2011 22:25:35 GMT 8
Post by Thirteen on Jun 4, 2011 22:25:35 GMT 8
You've got my approval. Not much else to say. Thanks, guys!
|
|
|
Packs
Jun 5, 2011 7:06:33 GMT 8
Post by The X-Ray Dog on Jun 5, 2011 7:06:33 GMT 8
Well I can't help too much. I don't have any actual powers over the boards, but I can make pretty graphics to go in the descriptions, if you'd like.
|
|
|
Packs
Jun 5, 2011 10:03:59 GMT 8
Post by Thirteen on Jun 5, 2011 10:03:59 GMT 8
That would be awesome!! Oh, and X-ray, remember I can change you permissions. *waves magic wand*
|
|
|
Packs
Jun 8, 2011 3:47:15 GMT 8
Post by The X-Ray Dog on Jun 8, 2011 3:47:15 GMT 8
You could, but... idk. I signed on as a graphic designer. It'd feel weird to have much power beyond those intentions. If we need descriptions for the lands or something, I can just write them out and send them to other staff members to copy-paste, or what have you. But graphics really are my forte. x3
Also, do forgive me if I'm a little scarce. Finals week. :/ Got a lot to do over the next 7 days, and this weekend especially, I'm going to be a ghost practically. Do forgive me. Art school is not as easy as people think it is. x3
|
|
|
Packs
Jun 19, 2011 19:34:57 GMT 8
Post by Lyta on Jun 19, 2011 19:34:57 GMT 8
OK, cbox isn't working so I'll say what I wanna say here.
I won't try deleting/modifying the old stuff, that would be more trouble than it's worth. Easier for me to make new RP categories & boards, then move all the old threads from the old RP categories to the new ones, and delete the old RP categories. OK, all?
|
|
|
Packs
Jun 19, 2011 19:53:00 GMT 8
Post by Lyta on Jun 19, 2011 19:53:00 GMT 8
DA EVIL MASTER PLAN OF THE WONDROUSLY MAGNIFICENT LYTA!
- Put somewhere in the Rules that there are only allowed to be 10 packs or less, and creating a pack costs SB. If somebody wants to create a new pack and there is already 10 but one of the old ones is dead, though, we can disband the old one and make the new one.
-My board plan (Thirteen can edit if she's not OK with this...) Each board on there will have sub-boards, but we don't need to create them now, we can just do the categories and boards and then come up with some more subs as we go along.
Category One- The North!- DONE Board- Arctic plateau- DONE Board- some misty mountains- DONE Board- series of slopes & cliffs with waterfalls running down SUB-board- (or at least, one of the sub-boards) Ae'chi Slopes (Aurora Caeli Alliance territory) Board- Large sandy island/cay with volcano at center
Category Two- The East! Board- Huge windy plains/moor Board- Light forest (trees are further apart, more light, ferns, pretty area) Board- canyon Board- underground tunnels/caves system (like a dungeon in D&D, mwahahaha)
Category Three- The South! DONE Board- a desert Board- a warm, sunny beach/cove Board- jungle/rainforest DONE - Kabir Rainforest Board- An area of ocean containing many small islands & a reef
Category Four- The West! Board- some hills - DONE - Basset Mountain Chain Board- deep, dark, scary dense forest/woods place Board- swamp/delta Board- smallish comfortable flowery meadow
Category Five- Central Lands! Board- Moonshine Empire Board- a rocky plateau Board- isolated, clear lake Board- lush valley with river down centre, the river comes from the lake.
-Put in Rules that loners can live on their own while still belonging to, and fighting for, a cause or movement.
-Put in Rules & add note to CC form saying: Characters living in packs will get better protection, be able to hunt more easily as they will have teammates to help them, and have friends to help them when they are injured, ill, or otherwise unable. When they grow old, their pack will look after them. They also get to take part in pack plots. Characters who are loners can be any kind of animal. If you create one, you will be awarded 50 SB by staff. Loners can take part in any movement, cause or plot, as they are not restricted by the beliefs of their pack/pack duties/confines of pack territories. A loner can go into any territory, though may be confronted if they enter the territory of a particularly territorial pack/ a pack which they have antagonised in the past.
Also: A pack can claim a sub-board as its territory, but they cannot have the entire board. Once a pack gets over 10 members, it can expand its territory, and own 2 sub-boards. Over 20 members, own 3 sub-boards. Over 30 members, own 4 sub-boards. And so on. A pack can own many sub-boards, but they must ALL be inside the same board. Once they own all the sub-boards in their board they're at max. And even if a pack owns all the sub-boards in a board, posts made in that board which are NOT in a sub-board are still outside their territory.
Edit by Thirteen: Guys, let's use this as a checklist. Hope your okay with this Lyta! <3
|
|
|
Packs
Jun 20, 2011 4:10:14 GMT 8
Post by Arrow on Jun 20, 2011 4:10:14 GMT 8
You want an idea for a place?
Basset Mountain Chain - a large chain of mountains that makes navigation by ground difficult. A peculiar type of energy radiates from the mountains, drawing various parties to it to investigate. The terrain is treacherous and knowledge of the area is poor. Only the most sure-footed would survive here.
|
|
|
Packs
Jun 20, 2011 7:40:09 GMT 8
Post by The X-Ray Dog on Jun 20, 2011 7:40:09 GMT 8
Islands of Innis
A chain of islands off the base of the Alta cliff face, they sit within a frigid sea inhabited by large fish, whales, seals and even the occasional shark or water dragon. Though a dangerous place to swim, the islands themselves are safe, small enough that all the shores can be seen at once and are generally uninhabited, sans the random basking seal or beached whale carcass. They can be easily reached by jumping across ice flows, or by swimming if you can brave the cold temperatures.
Una
Una is a simple name for a simple, yet massive, expanse of land. Barren of all things except grass and a few rolling hills, it can only be described as a large, generally flat and very misty/murky moor. The land is always wet with mud and water, but only floods after storms, and can be difficult to traverse on foot. Hooves especially sink into the soft ground, so herbivores are advised to move through here with extreme caution. Especially at night, when the evening fog rolls in and visibility drops to almost nothing. So many animals have gotten lost or died here, that the land (Una, as she is named) is said to actually swallow them whole. Talking badly of her is not advised.
Sorcha Forest
On the borders of the rather expansive moor is the land of Sorcha, where trees, bushes and even the occasional fern dot the landscape. It is less of a forest and more of a wood: very sparsely populated by vegetation, allowing much sunlight to trickle down to the ground. So hunting here is easy, as visibility is very good. The trees provide some protection and a little shade, and can be climbed to escape from predators. A dirt road runs through its center, making travel here quick and easy.
Euba Canyon
Just beyond the Sorcha woodlands lies a deep but very narrow canyon carved deep into the earth where an earthquake left a jagged scar. The bottom of the canyon is lined with coarse sand and loose rock, while the walls are steep and slick, not at all easy to climb even with claws. Most creatures choose, if they must, to walk along the bottom, where the high walls and tall vegetation at the top shade the canyon floor from the sun's hot rays. The canyon is long, crossing more than half of the territory and tends to flood during storms. It is not wise to be down here if rain is in the forecast. It also can be frighteningly cold on the floor when night falls.
Tunnels of Clodagg
Deep underground, with an exit at the canyon, a large burrowing monster known as Clodagg dug a large series of caves into the rocks of the eastern lands. His reign was legendary, as he held all of the lands in fear, striking down wanderers and travelers with mighty swipes of his huge paws. Clodagg was eventually vanquished, but his tunnels remain a hidden source of shelter for anyone who does not wish to be found. This, of course, includes bandits, robbers, and unsavory sorts of characters, who use the massive system to travel the land undetected. The caves are dark, winding and confusing, a maze made of rock and dead trees, and is not the kind of place you'd want to travel to for recreational purposes.
Iosaa Desert
Just as it says on the tin, the Iosaa desert is a large sandy expanse that was once an ancient sea of some sort. Now, the water has gone from it completely, leaving it barren, dry, and void of all things save the occasional patch of dry and dying grass. Only the strongest, toughest, and most hardy creatures can survive out here for long during the scorching heat of the midday. At night, however, temperatures drop quickly and the sand dunes come alive with lizards, bats, snakes and small foxes, which are easy prey for dragons. A few other large predators find a way to live out here by hiding beneath the sand during the day, digging tunnels to underground springs for water.
Kamas River
A massive river that crosses the South territories, it is the largest river on the continent and is one of the most prized areas of land, despite being at the center of a large desert and muggy rainforest. Still, Kamas retains a lot of luxury at its banks, where the land turns to fine sand and gradually descends into the calm, soothing waters. The water is cool when it is hot out and hot when it is cool out, always providing relief to any animals wishing to swim in it. Though not deep, even at its center, it is teaming with fish, lined with the occasional trees for shade and cover, and has a few areas where beaver dams and sand bars form natural bridges for easy crossing. Simply an ideal stretch of land. How the harsh Iosaa gave birth to something so serene and beautiful no one will ever know.
Kabir Rainforest
Just beyond the wide river of Kamas, the desert gives way to a mighty, lush rainforest. Kabir is thick with trees, crammed with ferns, and is almost impossible to cross with any amount of ease. The temperature is hot and humid almost 24/7, cooling only slightly upon night fall. The air is thick with insects and moisture, and, though rain is rare in the nearby desert, here storms seem to form from nothing at a moment's notice. This has allowed the vegetation here to thrive, growing trees of absolutely massive proportions and completely covering the forest floor in brightly colored flowers and (sometimes poisonous) plants. Though walking may be difficult, climbing and arboreal locomotion are a way of life for the creatures that live here.
|
|